The cookies is used to store the user consent for the cookies in the category "Necessary". This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. The chests are a little extra that those deserve to take that want to take the risk.Necessary cookies are absolutely essential for the website to function properly. It would make no sense at all to include chests if you can loot them after the battle anyway because then you can just add that loot to the one you automatically get when winning a battle. It's a tactical decision, as explained by the devs, a reward for those that want to take risks. It's not "a poor idea", it's simply a mechanic you obviously don't understand. If you already hit the last enemy so low that they die of counter attack or if you don't move them out of range, it is a little bit your fault that you couldn't get the chest. There is no sense for me to prevent players to loot chest when the battle is done sorry, this is a poor idea, mainly when you can't prevent your troops to defend themselves and thus give them the abilty to kill on counterattack. Wrong, if you play this game, you know that you can't prevent your guys to defend to an attack, thus when your guys are engaged they will hit the pnj back as defense and can kill it and end the game if it was the last one. Nothing forces you to kill the last guy, specially when you're one step away from the chest.
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